1. I have an object named: cam1,
and a trigger named: Trigger1
If you step into Trigger 1, the alarm will go off.
I want it so when you shoot out cam1,
trigger1 becomes inactive.
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2. I have 10 objects around the map that need to be found. They are sorta like Shrines,
so I named them "Shrine1, Shrine2, Shrine3, ETC"
I placed a trigger near these 10 Shrines.
When you step into the trigger, I want the game to say :
(You have found 1 out of 10 Shrines)
and say you found 5, and you located the 6th Shrine, I want it to say
(you have found 6 out of the 10 Shrines)
How do I script the text so it reads how many Shrines you have found?
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3. Is it possible to put sound inside your briefing.HTML?