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Author Topic: How to make anti-personnel mines?  (Read 598 times)

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Osama The One

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How to make anti-personnel mines?
« on: 21 May 2003, 13:17:01 »
How do I make anti-personnel mines? Is it possible to take the ordinary mines and add a trigger or waypoint or something? Please explain.

Offline Captain Crunch

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Re:How to make anti-personnel mines?
« Reply #1 on: 21 May 2003, 17:04:05 »
Sure.


Place a mine of your choice anywhere on the map, (I've had problems with all mines except for the "Mines" and the "Small Floating Water Mines", they slide down the landscape, very anoying. If you know how to solve the problem then please let me know.  :)) Give the mine you've placed on the map a name, (like "mine01") then place a trigger looking like this:

axis a, axis b:  any size you wish

activation: here you can put either west, east, resistance, gamelogic, anybody, etc... but if you choose anybody, then make sure the mine isn't in the trigger's range, otherwise it will explode at the start of the mission. And ofcourse choose "present". Example: Activation: Anybody present.

On Activation: mine01 SetDammage 1



Thats it.



Back to the forest!

Offline macguba

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Re:How to make anti-personnel mines?
« Reply #2 on: 21 May 2003, 22:58:31 »
There are scripts in the Ed Depot for this.
Plenty of reviewed ArmA missions for you to play

deaddog

  • Guest
Re:How to make anti-personnel mines?
« Reply #3 on: 22 May 2003, 01:08:39 »
Here is an easy way to do this with a trigger:

activation:anybody
size: 2 meter circle (or whatever size you want)
condition:
    "man" countType thislist >0
on activation:
   apmine="grenade" camcreate getpos (thislist select 0)

This will only activate is there is a "man" in the trigger.  The "thislist select 0" part keeps you from having to name every apmine.

 :)