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LAPD

  • Guest
Colorful Text
« on: 03 Sep 2002, 14:52:48 »
Hey  :wave:

I want to know how do I write text in a mission which will have color (not the white, original one).
I saw that BIS wrote in the campaign a text in blue.
How do I do that?

If you can, please write the colors the text could be painted and how to do that ?

Thanks  :)

dj_flash

  • Guest
Re:Colorful Text
« Reply #1 on: 03 Sep 2002, 15:03:21 »
You could make a dialog resource in the discription.ext to define a dialog that only consists of a single colored text and then show it via createDialog.

seanver

  • Guest
Re:Colorful Text
« Reply #2 on: 03 Sep 2002, 15:25:29 »
Could you explain it a little more? Examples would help too. I'm interested on how to do that.

LAPD

  • Guest
Re:Colorful Text
« Reply #3 on: 03 Sep 2002, 15:54:21 »
I didn't understand dj_flash.
Thanks anyway  :)

dj_flash

  • Guest
Re:Colorful Text
« Reply #4 on: 03 Sep 2002, 15:56:37 »
Put this in an description.ext in your mission/campaign dir:

class RscText
{
   type=0;
   idc=-1;
   style=0;
   h=0.080000;
   colorBackground[]={0,0,0,0};
   colorText[]={0.000000,1.000000,1.000000,1.000000};
   font="tahomaB24";
   sizeEx=0.040000;
};

class RscTitles
{
   class MyText
   {
      idd=-1;
      movingEnable=0;
      duration=4;
      name="Hello World Text";
      controls[]={"Text"};
      class Text : RscText
      {
         style="16 +                2 +             512";
         lineSpacing=1.000000;
         text="Hello World!";
         x=0.050000;
         y=0.30000;
         w=0.900000;
         h=0.500000;
         colorText[]={0,0,1,1};
         font="tahomaB36";
         sizeEx=0.030000;
      };
   };
};

Then show it via
cutRsc ["MyText","PLAIN"]

you can show pictures via

class RscPicture
{
   type=0;
   idc=-1;
   style=48;
   colorBackground[]={0,0,0,0};
   colorText[]={1,1,1,1};
   font="tahomaB24";
   sizeEx=0;
};

....
.... class Picture : RscPicture {
             idc=xyz
             text="Name of the Picture.jpg"
     .....

Or you can put this all in a Dialog like this

class RscText
{
   type=0;
   idc=-1;
   style=0;
   h=0.080000;
   colorBackground[]={0,0,0,0};
   colorText[]={0.000000,1.000000,1.000000,1.000000};
   font="tahomaB24";
   sizeEx=0.040000;
};
class RscButton
{
   type=1;
   style=2;
   w=0.160000;
   h=0.060000;
   colorText[]={0.080000,0.080000,0.120000,1};
   font="tahomaB24";
   sizeEx=0.020000;
   default=0;
   soundPush[]={"ui\ui_ok",0.200000,1};
   soundClick[]={"",0.200000,1};
   soundEscape[]={"ui\ui_cc",0.200000,1};
};


class MyText
{
     idd=1;
   movingEnable=0;
   controls[]={"Text","Button"};
   class Text : RscText
   {
      idc=303;
      x=0.300000;
      y=0.180000;
      w=0.400000;
      text="Hello World!";
   };
   class Button : RscButton
   {
      idc=1;
      w=0.0;
      h=0.0;
      x=-0.5;
      y=-0.5;
      text="";
      default=1;
   };
};

But the it shows you a cursor.

Hope that helps.

Gameer_77

  • Guest
Re:Colorful Text
« Reply #5 on: 03 Sep 2002, 18:20:55 »
Visit VektorBoson's site for a tutorial on Dialog Scripting:

http://home.arcor.de/vektorboson/index.html

Choose tutorials, and then Dialoge in OFP:R 1.75

Link straight to it:

http://home.arcor.de/vektorboson/downloads/dialoge.zip

English/German

 8)PEACE

LAPD

  • Guest
Re:Colorful Text
« Reply #6 on: 04 Sep 2002, 23:53:44 »
Hey Again :wave:

Well, I've download the toturial, it seems complicated (very complicated ...).

All I need is to know how to write a text in RED.

(What I realy want is that someone will write the thing I need to write in the dexription.ext and where should I write the text I want).

Any help will be welcome (of course ...)  :thumbsup:

If it's to hard then just leave it. I'll try improvising something.

Thanks  :)

Edit: Oops, I just saw what Dj_flash wrote. Thanks  :)
But How can I make it Red?

And another thing, Can I make a text blink?
I want the word "Escape" Blink a few times in red (with the sound like in the movies ... )
« Last Edit: 04 Sep 2002, 23:58:22 by LAPD »

Kaliyuga

  • Guest
Re:Colorful Text
« Reply #7 on: 05 Sep 2002, 02:49:32 »
Not sure about the color thing.. but to make some text appear to "blink" you could use this little snippet:

titletext["Escape","plain",4]
~0.3
titletext["","plain",4]
~0.3
titletext["Escape","plain",4]
~0.3
titletext["","plain",4]


ad infinitum

:toocool:

LAPD

  • Guest
Re:Colorful Text
« Reply #8 on: 05 Sep 2002, 13:24:52 »
Thanks Kaliyuga  :).

I'll try doing some changes trying to make the text color red, but if anyone knows please tell me how to do that.

Again, Thanks  8)

Pope_Zog

  • Guest
Re:Colorful Text
« Reply #9 on: 05 Sep 2002, 14:13:50 »
The answer you seek is in dj_flash's post. Let me show you:
Quote
Put this in an description.ext in your mission/campaign dir:

class RscText
{
   type=0;
   idc=-1;
   style=0;
   h=0.080000;
   colorBackground[]={0,0,0,0};
   colorText[]={0.000000,1.000000,1.000000,1.000000};
   font="tahomaB24";
   sizeEx=0.040000;
};

class RscTitles
{
   class MyText
   {
      idd=-1;
      movingEnable=0;
      duration=4;
      name="Hello World Text";
      controls[]={"Text"};
      class Text : RscText
      {
         style="16 +                2 +             512";
         lineSpacing=1.000000;
         text="Hello World!";
         x=0.050000;
         y=0.30000;
         w=0.900000;
         h=0.500000;
         colorText[]={0,0,1,1};
         font="tahomaB36";
         sizeEx=0.030000;
      };
   };
};

Then show it via
cutRsc ["MyText","PLAIN"]

You put the message you want to display where it says Hello World! above.

You change the colour to red by changing the text five lines further down (colorText[]={0,0,1,1};) to:
colorText[]={1.0, 0.0, 0.0, 1};

Pope Zog

LAPD

  • Guest
Re:Colorful Text
« Reply #10 on: 05 Sep 2002, 17:56:11 »
I got that, thanks  :).

But a new problem just came up ...  :-\. In the same mission i'm making a logo, and the script at the addon forum
(you can find it here: http://www.ofpec.com/yabbse/index.php?board=13;action=display;threadid=966 )

There I used the RscText and the RscTitles. So one I load my mission it crash to windows giving this error:
"users\Liron\missions\Holy Grail.Noe\description.ext.Rsc Text: Member already defined".

Well, I guess it means I have RscText twice (and also RscTitles).

Here is my description.ext:

Quote

minScore=300
avgScore=2400
maxScore=6500

onLoadIntro="Winstone Church, Varta"

onLoadMission="A"

debriefing = 1

showWatch = 1

showCompass = 1

showNotepad = 1

showGPS = 0

showMap = 1

onLoadIntroTime = true;



class RscText
{
   type=0;
   idc=-1;
   style=0;
   h=0.040000;
   colorBackground[]={0,0,0,0};
   colorText[]={0.080000,0.080000,0.120000,0.750000};
   font="tahomaB24";
   size=1;
};
class RscPicture
{
   type=0;
   idc=-1;
   style=48;
   colorBackground[]={0,0,0,0};
   colorText[]={1,1,1,1};
   font="tahomaB24";
   size=0;
};

class RscTitles
{
   class LAPD
   {
      idd=-1;
      movingEnable=0;
      //change this if you want to have the picture fading in (fade in time in seconds)
      fadein=1;
      //display time of the picture in seconds
      duration=4;
      name="Holy Grail";
      controls[]={"Background", "Picture"};
      class Background: RscText
      {
         text="";
         colorBackground[]={0,0,0,1};
         x=0;
         y=0;
         w=1;
         h=1;
         colorText[]={0,0,0,0};
      };
      class Picture: RscPicture
      {
         text="LAPD.jpg";
         x=0.125000;
         y=0.250000;
         w=0.750000;
         h=0.500000;
      };
   };
   titles[]={"LAPD"};
};





class RscText
{
  type=0;
  idc=-1;
  style=0;
  h=0.080000;
  colorBackground[]={0,0,0,0};
  colorText[]={0.000000,1.000000,1.000000,1.000000};
  font="tahomaB24";
  sizeEx=0.040000;
};

class RscTitles
{
  class Escape
  {
      idd=-1;
      movingEnable=0;
      duration=4;
      name="Escape";
      controls[]={"Text"};
      class Text : RscText
      {
        style="16 +                2 +            512";
        lineSpacing=1.000000;
        text="Escape?";
        x=0.050000;
        y=0.30000;
        w=0.900000;
        h=0.500000;
        colorText[]={1.0,0.0,0.0,1};
        font="tahomaB36";
        sizeEx=0.030000;
      };
  };
};

As you can see, there is RscText twice and RscTitles twice (which I guess that what gives the error).

How can I organize it so it won't crash?

Such a long explenation ends in a little question. LOL  8)

Pope_Zog

  • Guest
Re:Colorful Text
« Reply #11 on: 05 Sep 2002, 18:48:01 »
Easy peasy :P

Put the definition for the class Escape inside the first declaration of the class RscTitles that contains LAPD and change the line:

titles[]={"LAPD"};

to:

titles[]={"LAPD", "Escape"};

Finally delete the second copy of the class RscText


Now it should look like this:
Code: [Select]
class RscTitles
{
  class LAPD
  {
      idd=-1;
      movingEnable=0;
      //change this if you want to have the picture fading in (fade in time in seconds)
      fadein=1;
      //display time of the picture in seconds
      duration=4;
      name="Holy Grail";
      controls[]={"Background", "Picture"};
      class Background: RscText
      {
        text="";
        colorBackground[]={0,0,0,1};
        x=0;
        y=0;
        w=1;
        h=1;
        colorText[]={0,0,0,0};
      };
      class Picture: RscPicture
      {
        text="LAPD.jpg";
        x=0.125000;
        y=0.250000;
        w=0.750000;
        h=0.500000;
      };
  };
  class Escape
  {
      idd=-1;
      movingEnable=0;
      duration=4;
      name="Escape";
      controls[]={"Text"};
      class Text : RscText
      {
        style="16 +                2 +            512";
        lineSpacing=1.000000;
        text="Escape?";
        x=0.050000;
        y=0.30000;
        w=0.900000;
        h=0.500000;
        colorText[]={1.0,0.0,0.0,1};
        font="tahomaB36";
        sizeEx=0.030000;
      };
  };
  titles[]={"LAPD","Escape"};
};

Pope Zog

LAPD

  • Guest
Re:Colorful Text
« Reply #12 on: 05 Sep 2002, 19:38:58 »
It worked. "Escape" in red, and blinking!  :)

Thanks Everybody  :)  :thumbsup: