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// some basic defines#define TEast 0#define TWest 1#define TGuerrila 2#define TCivilian 3#define TSideUnknown 4#define TEnemy 5#define TFriendly 6#define TLogic 7#define true 1#define false 0// type scope#define private 0#define protected 1#define public 2class CfgMovesMC{ class Default {}; class StandBase: Default {}; class States { class JSDFstandatt1: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standatt1.rtm"; speed = -1.0 looped = true; soundEnabled = false; connectFrom[]={Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFstandatt2: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standatt2.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFstandattready1: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standattready1.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFstandattready2: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standattready2.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFstandattrifle: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standattrifle.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFstandguard1: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standguard1.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFstandguard1radio: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standguard1radio.rtm"; speed = -6.0; looped = false; soundEnabled = false; connectFrom[] = {JSDFstandguard1,1}; connectTo[] = {JSDFstandguard1,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFstandguard2: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\standguard2.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFcrouch1: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\crouch1.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFomake1: StandBase { actions = StandSaluteActions; file="\JSDFcustomanim\tsuhou.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; }; class JSDFomake2: StandBase { actions = StandSaluteActions; file="\JSDFcustomanim\2get.rtm"; speed = -2.0; looped = false; soundEnabled = false; connectFrom[] = {Stand,1}; connectTO[] = {Stand,1}; }; class JSDFmarch1: StandBase { actions = StandSaluteActions; file="\JSDFcustomanim\march1.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFmarch2: StandBase { actions = StandSaluteActions; file="\JSDFcustomanim\march2.rtm"; speed = -1.0; looped = true; soundEnabled = false; connectFrom[] = {Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; class JSDFropedown: StandBase { actions = StandSaluteActions; file = "\JSDFcustomanim\ropedown.rtm"; speed = -1.0 looped = true; soundEnabled = false; connectFrom[]={Stand,1}; interpolationSpeed=2; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; };};