Hey pinky
listen up, m8
#1
"a trigger that only activates after you a certain amount of people or objectives are destroyed" :
Condition field of trigger should read :
!alive bob && !alive rob ...etc
Just name yer units in their NAME fields when ya create 'em.
( the " ! " means "not", and the "&&" means "and")
#2
...waypoint (should) appear after that trigger is activated " :
well, try & hit the F5 button and drag a syncro-line between unit's WP and the trigger itself.
If you (I guess theunits is player) have no waypoints, just make ONE and put it right next to yer start pos. Then synch it like I said w/ the trigger
So when the trigger fires, yer NEXT waypoint will pop up, as the first one was completed right from start of mission - it just waits for that trigger to fire.
You can make the WP a "HOLD" type and write whatever in the "Description" field.
(that is the text that will pop up on screen, describing the waypoints "meaning" to the player.)
#3
how do u a get a trigger to detect if someone is dead and then activate ?
well, bob, you already have that one! Read reply #1
;D