Hi,
I'm new to editing but I think I'm getting the hang of it...
Anyway, I understand that an objective is completed using the following code:
Condition: not (alive enemy1)
On Activation: "1" objStatus "Done"
And I get a nice little "ding" and the objective is complete because I just blew the **** out of enemy 1.
BUT...
How about this:
I want an objective to be that the player has to find a car stashed in the woods, and of course when he does, we get a "ding", Objective completed. How can I do this?
Thanks so much!
JM