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Offline Tim Pink

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My mission dilema
« on: 15 May 2003, 02:09:49 »
Hi

I have a big problem, im making a mission where u parachute in to find some medics behind enemy lines, now when u find them u move to a nearby town and a militia leader says he'll help u but the russians suddenly turn up and demand your surrender.

I want a choice to be made by the player in the action menu eg"make a run fir it" or "surrender"

How do i do this

then my next problem how do you make it if you surrender you get a waypoint to a ural, but if you make a run for it you get a waypoint leading away from the town?

And finally if you surrender your taken to a prison and have to stage a break out
how do you make a trgger appear after youve entered the prison so that when you leave the compound it executes the "this setcaptive false" line.
because if u have that trigger there at the beggining of the mission itll activate straight away and thats bad.

Please help me
Tim
"Whoever said nothing is impossible, never tried slamming a revolving door."

Offline Tim Pink

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Re:My mission dilema
« Reply #1 on: 15 May 2003, 11:03:21 »
Hi its me again

is ne one gonna help me
"Whoever said nothing is impossible, never tried slamming a revolving door."

Offline macguba

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Re:My mission dilema
« Reply #2 on: 15 May 2003, 11:32:49 »
The command you need is addaction.

However, the rest of your plan won't work.   Adding waypoints won't do anything, because players using Veteran mode won't see them.   And players using Cadet mode can just ignore them.

I suggest that the "run away" option doesn't really do anything.   However, the "surrender" option starts a cutscene in which the player is led away and put in the Ural.   The cutscene ends with you in the prison, where you can then stage the breakout.    

Edit:  I know you're frustrated, we all get that feeling, but give us a chance to answer before you bump your post ..... 9 hours is a bit soon. ;)
« Last Edit: 15 May 2003, 11:34:43 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline Tim Pink

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Re:My mission dilema
« Reply #3 on: 15 May 2003, 13:29:44 »
Thanks macguba

Soryy i was impatient.

now you say a cutscene?
i have no idea how to do that and using the add action thingy
how does that work?

could you shed some light on the subject?
"Whoever said nothing is impossible, never tried slamming a revolving door."

Offline macguba

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Re:My mission dilema
« Reply #4 on: 15 May 2003, 14:38:53 »
Learn about the addaction command from the official command ref ... search the forums and the FAQ too.   If you get stuck post the specific problem here.

What addaction does is launch a script when the player selects the action.    It's just an ordinary script, which can be a cutscene or anything you like.

Making a simple cutscene is very easy.   Read snYpir's tutorial(which goes into more detail than you will need for a simple scene, so don't get too bogged down in it) and messiah's camera.sqs tute.    The Tutorial Mission has a couple of very simple cutscenes you can use as templates.

You don't have to make a cutscene in this circumstance, it was only a suggestion.   But if you don't remember that the player may not do what you want - in a cutscene he has to.
Plenty of reviewed ArmA missions for you to play