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Author Topic: How to stop player control  (Read 489 times)

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max_killer_payne

  • Guest
How to stop player control
« on: 30 Apr 2003, 20:56:19 »
Yeh, im making a really cinematic mission at the moment. In the middle of a mission, how can you. Stop player control and make sure he does what hes told to in a cutscene. Help?

CrashnBurn

  • Guest
Re:How to stop player control
« Reply #1 on: 30 Apr 2003, 22:40:07 »
Player loses control in a cutscene already. If you want the player to perform actions during a cutscene, you need to move the player to a safe location using a marker pos or similar, and use an AI unit to do the actions simulating the player. When its done, move the AI unit away somewhere and move the player back. There's most likely other ways, but that's how I'd do it.

Offline nEO iNC

  • Contributing Member
  • **
Re:How to stop player control
« Reply #2 on: 07 May 2003, 10:29:53 »
You might also try the "disableUserInput <true/false>" command to stop the player messin' 'round... Like C&B says though, you'd wanna get the player unit out the way too and re-create the "player" with an AI... N3m3515  :)