1.)
...how can i view which file names in the addons folder equal which addon since some addons have confusing file names?
2.)
How do i make a trigger only set off if a certain player enters?
Right, listen up m8
1.)
You can't - so the best action is to De-PBO an addon & read the classNames (unless they're listed in the README, most good addons should have that included when they get uploaded).
The classNames (used for "CreateVehicle" commands etc.) are located in the "Config.cpp" file).
Another way to find these classNames (ingame) is to setup a trigger (courtsey Chris Death) :
Trigger settings:
activation: radio-alpha/repeatedly
condition: this
onActivation: hint format ["weapon name: %1\nammo name: %2",weapons player,magazines player]
Now everytime you activate the 0-0-1 radio call, a hint pops up
left top on the screen, displaying the weapon and magazine names, you are carrying.
Now you only have to write those down and maker your own
weapons list by changing your player unit into the different
unit types, where you don't know the weapon names yet.
thx crissym8 for that one
At least this works for custom weapons - dunno about units/vehicles
If ya need to REMOVE addons from the game, but yer afraid of removing OFFICIAL addons, here's a list of ALL official addons which ya mustn't delete/remove:
6G30
Abox
Apac
Bizon
Bmp2
brmd
ch47
Flags
G36a
glasses
humr
hunter
kozl
LaserGuided
m2a2
Mm-1
oh58
steyr
su25
trab
VoiceRH
vulcan
XMS
==================
That's the official addon files
Now, on to the trigger Q :
How do i make a trigger only set off if a certain player enters?
Well, simply hit the F2 button and drag a grouping line from trigg. to unit :thumbsup: