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Author Topic: Editing original faces  (Read 2854 times)

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SilentBob

  • Guest
Editing original faces
« on: 02 Sep 2002, 15:40:40 »
Hi.. I want to somehow make some alterations to the faces that are in ofp and resistance.. Is this possible?  So far I have the standard template (makeface.jpg), but I don't want to have a clone army  ;)

Is there a way of editing the faces that you can choose from the menu in ofp?  I've looked around for a faces.pbo or something along the lines of that, but can't find anything... :-\

Thanks

Chomps

  • Guest
Re:Editing original faces
« Reply #1 on: 02 Sep 2002, 15:49:41 »
To get a face skin for your own player for multiplayer and most single player missions, you have to place a file named face.jpg in your OperationFlashpoint/Users/SilentBob directory.

There are some addons which add a couple extra faces to your selection, like the 'Nam pack, for example.

I would not know how to extract the original faces for editing.

SilentBob

  • Guest
Re:Editing original faces
« Reply #2 on: 02 Sep 2002, 15:58:31 »
Yeah I usually do that.. But there must be a way of editing the original faces somehow.. Even if to just alter them slightly..

Corpral Hicks

  • Guest
Re:Editing original faces
« Reply #3 on: 02 Sep 2002, 18:39:46 »
Click it and yo know you'll love it!

 

Backoff

  • Guest
Re:Editing original faces
« Reply #4 on: 02 Sep 2002, 18:43:59 »
Corpral Hicks, after locking your 4th useless, off-topic, annoying posts, i think you won a ban.

All, please ignore Corpral Hicks's posts and continue your discution.

tai mai shu

  • Guest
Re:Editing original faces
« Reply #5 on: 02 Sep 2002, 21:28:55 »
corpral hicks, you are a freaking idiot.  all you do is post your lame nerd skyscrapr website link.  guess what, YOU ARE A LAMER!!! GET A LIFE!!! idiot  ::)
« Last Edit: 02 Sep 2002, 21:29:47 by tai mai shu »

SilentBob

  • Guest
Re:Editing original faces
« Reply #6 on: 03 Sep 2002, 14:02:02 »
So I guess noone knows the answer then?  :-\

dj_flash

  • Guest
Re:Editing original faces
« Reply #7 on: 03 Sep 2002, 14:28:45 »
The faces are defined in config.bin.

Here is an example:

class CfgFaces
{
   class Default
   {
      name="$STR_CFG_FACES_DEFAULT";
      texture="xicht_2f.paa";
      east=0;
      west=0;
   };
   class Face1
   {
      name="Peter P.";
      texture="xicht_a.paa";
      east=0;
      west=0;
   };
   class Face2
   {
      name="Victor B.";
      texture="xicht_b.paa";
      east=0;
      west=1;
   };
};

You can try to make an addon with this classes in some file. I thing it must be config.cpp for a addon or description.ext for a mission/campain.

Then you can set the identities of some soldiers via

class CfgIdentities
{
   class Viktor
   {
      name = "Victor Troska";
      face = "FaceR01";
      glasses="None";
      speaker = "Greg";
      pitch = 1.05;
   };

   class Victor
   {
      name = "Viktor Troska";
      face = "FaceR01";
      glasses="None";
      speaker = "Greg";
      pitch = 1.05;
   };

   class James
   {
      name = "James Gastovski";
      face = "Face24";
      glasses="None";
      speaker = "Adam";
      pitch = 1.10;
   };
};

in the description.ext of a mission/campaing.

Tell me if it works. I never tried it myself.

SilentBob

  • Guest
Re:Editing original faces
« Reply #8 on: 03 Sep 2002, 16:30:52 »
I think you've misunderstood what I'm trying to do..

Can I extract e.g icht_b.paa from somewhere, alter it (maybe just add a camo face to victor for example), then pbo the file back up again so it can be used in the addons folder??
« Last Edit: 03 Sep 2002, 16:31:32 by SilentBob »

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Editing original faces
« Reply #9 on: 03 Sep 2002, 19:14:00 »
SilentBob,

Yes you can do that, ie make a face pack in a pbo form...There are some packs out there already that do this.

If you want a template cpp then look in one of the SEB/STE addons we usually add some faces in the pbo. ( our DeltaForce, Rangers and Nam Pack have a few)

SelectThis