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Author Topic: Log file  (Read 538 times)

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jojojoni

  • Guest
Log file
« on: 04 May 2003, 17:21:29 »
I'm working on a mission with sounds and music, but the game crashes to desktop when a certain trigger is activated ???. Is there a log file or something like that where I can see what has happened?

Ace

  • Guest
Re:Log file
« Reply #1 on: 04 May 2003, 18:14:44 »
you'd think so, but I can't find 1.

its definatley a game error thats causing this and probaly not a mission error.

E-mail BIS, they should be able to help you better than any1 here

jojojoni

  • Guest
Re:Log file
« Reply #2 on: 04 May 2003, 19:19:22 »
The game crashes when a music is played (that music is activated by a trigger). I downloaded the music directly in OGG format. ¿Could it be that it was compressed with wrong parameters? Unfortunately I think so :'(...

Ace

  • Guest
Re:Log file
« Reply #3 on: 04 May 2003, 19:30:43 »
No, Vist Avons site and search the FAQ for things like crashes to desktop or crashed and things like that

www.theavonlady.org/theofpfaq/

Offline Burn

  • Members
  • *
Re:Log file
« Reply #4 on: 04 May 2003, 19:34:35 »
 ::)There is a command called DebugLog... Unfortunetly, I don't know the correct syntax for it, or how to use it :-\

jojojoni

  • Guest
Re:Log file
« Reply #5 on: 04 May 2003, 20:11:43 »
Ok, thanks to everybody :)

 :thumbsup:

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:Log file
« Reply #6 on: 04 May 2003, 20:42:43 »
it sounds like your description.ext is wrong, post it up so we can have a look.

jojojoni

  • Guest
Re:Log file
« Reply #7 on: 05 May 2003, 14:29:51 »
Here it is:

class CfgMusic
{
  tracks[]=
  {
      mono
  };
 
  class mono
  {
      name = "mono";
      sound[] = {\music\mono.ogg, db+0, 1.0};
  };
};

I can't wonder what is going wrong ???...