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Log file
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Topic: Log file (Read 539 times)
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jojojoni
Guest
Log file
«
on:
04 May 2003, 17:21:29 »
I'm working on a mission with sounds and music, but the game crashes to desktop when a certain trigger is activated
. Is there a log file or something like that where I can see what has happened?
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Ace
Guest
Re:Log file
«
Reply #1 on:
04 May 2003, 18:14:44 »
you'd think so, but I can't find 1.
its definatley a game error thats causing this and probaly not a mission error.
E-mail BIS, they should be able to help you better than any1 here
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jojojoni
Guest
Re:Log file
«
Reply #2 on:
04 May 2003, 19:19:22 »
The game crashes when a music is played (that music is activated by a trigger). I downloaded the music directly in OGG format. ¿Could it be that it was compressed with wrong parameters? Unfortunately I think so :'(...
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Ace
Guest
Re:Log file
«
Reply #3 on:
04 May 2003, 19:30:43 »
No, Vist Avons site and search the FAQ for things like crashes to desktop or crashed and things like that
www.theavonlady.org/theofpfaq/
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Burn
Members
Re:Log file
«
Reply #4 on:
04 May 2003, 19:34:35 »
::)There is a command called
DebugLog
... Unfortunetly, I don't know the correct syntax for it, or how to use it :-\
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jojojoni
Guest
Re:Log file
«
Reply #5 on:
04 May 2003, 20:11:43 »
Ok, thanks to everybody
:thumbsup:
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Black_Feather
Former Staff
I'll never forget you Daisey.
Re:Log file
«
Reply #6 on:
04 May 2003, 20:42:43 »
it sounds like your description.ext is wrong, post it up so we can have a look.
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jojojoni
Guest
Re:Log file
«
Reply #7 on:
05 May 2003, 14:29:51 »
Here it is:
class CfgMusic
{
tracks[]=
{
mono
};
class mono
{
name = "mono";
sound[] = {\music\mono.ogg, db+0, 1.0};
};
};
I can't wonder what is going wrong
...
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Log file
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