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Author Topic: Target legality control  (Read 776 times)

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CHol@

  • Guest
Target legality control
« on: 02 May 2003, 00:08:57 »
   Hello everybody!

 I just joined the club, and I got a question. How do force the (AI) RPG soldier to shoot at a helicopter, with that RPG? I've been looking for some kind of a legal targets list, but no luck.

  Thanks!

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Target legality control
« Reply #1 on: 02 May 2003, 01:09:46 »
In the ammo that is used by it, try putting the line:

airLock = true;

SelectThis

CHol@

  • Guest
Re:Target legality control
« Reply #2 on: 02 May 2003, 22:50:31 »

 It WORKS, man thanks a lot!
 

Baphomet

  • Guest
Re:Target legality control
« Reply #3 on: 03 May 2003, 00:17:37 »
I did this for my launcher replacement pack. On a side note. The RPG soldiers do a pretty good job of manhandling the heavies (MI17, CH47, or BAS' MH47) However I've never been shot down or seen a Kiowa shot down in action, AH1/64's also don't seem to be easy targets usually for RPG soldiers. Usually the max velocity I see them getting semi reliable hits is around 130km/h, at an intermediate distance, anything past that speed and distance and it really has to be a big chopper other wise they miss.

This can however be a problem if you want a mission where ai soldiers fight armor, since they will get distracted by any air vehicles in the area. Personally I'd love to see a fire control script for officers to get them to safety their secondary weapons until the time is right.