Don't get me wrong, I'm not saying that we should sacrifice depth for spangly bits, but I'd rather play a game that immerses you because you feel like you're "there" rather than something that is kinda rough. I think this is where OFP falls down, as there are too many things that slap you in the face and say "oi, big nose, you're playing a game." I've started playing it in Vetenarian mode just to get rid of a few annoyances like the subtitles and the reticule. When you ignore the ability to rotate on the spot without moving you legs, and the way you teleport into vehicles after touching the door, OFP is a hell of an experience, but when you've played it since release, seeing the same old deaths, watching tanks crumple like tin foil and go black, and seeing popcorn fire grates. Hell, I still feel cheated after seeing the explosions on the back of the Res box and then realising they were touched up pictures
I'd disagree with the idea that OFP is perfect as it is, as it's full of silly restrictions, like wheeled vehicles and boats being unable to use a missile weapon, or the inability to swim, or the awful collision detection. Also, games like UT and Quake are not niche games (first person shooters are the most mainstream genre in PC games, next to real-time strategy), whereas OFP is, since it's a serious military simulator. Anyone can pick up UT and get into it after getting to grips with the W,S,A and D keys and the mouse, whereas OFP needs not only reflexes and skill, but a grasp of basic (at least) military tactics, such as flanking, supressive fire, advance from cover etc. And because something is shallow doesn't mean it is bad. UT has no pretensions of being the War and Peace of PC games, it's just an accesible blaster, but it does what it sets out to do. To be honest, there are times when I can't stomach OFP because I'm not in the mood to be creeping up a hill for five minutes before shooting three troops 500m away. It's times like that when I need a quick fix, which OFP sadly can't deliver to the same extent that a balls-out, explosions everywhere, rockets-screeching-past-me-at-a-million-miles-per-hour shooting fest can.
I do agree with the fact that games that push their graphics over gameplay usually do pander to the 13 year old "woa d00d taht rox0rs LOL!!1" crowd, but games like UT are honed to the point where their gameplay mechanics are tuned to perfection, whereas a more ambitious game like OFP sometimes has the occasional flaw in it, or the odd feature underdeveloped. I'm not saying that we should only play games that look good. But here's a nice analogy I just thought up:
You're employing someone to work in your business, and you've got the candidates down to two people. The first is presentable, and knows what they're meant to do, and they can do that to the best of their ability. They do what you tell them, but they're no Einstein. The second is ambitious and has potential, but smells funny and looks a bit dodgy. They attempt to do what others won't try, but sometimes don't quite pull them off, and have a habit of not working without any logical reason. Who do you employ?
And yes, it's a stupid analogy ;D