Home   Help Search Login Register  

Author Topic: GUN RUN  (Read 2075 times)

0 Members and 1 Guest are viewing this topic.

Pandoz

  • Guest
Re:GUN RUN
« Reply #15 on: 08 Apr 2003, 06:02:25 »
umm sorry i hadnt been active for a long time...the basic jist of my script was really simple...ummm didnt remember to back up my scripts when i cleaned up my harddrive so they gone now...but they sucked anyway but heres the basic.

_target= _this select 0
_delay= _this select 1

_bullet = "Bullet12_7" CamCreate [(getpos _target select 0)+4, getpos _target select 1,(getpos _target select 2)+2]
_bullet setVelocity [-100,0,-200]
~_delay

_bullet = "Bullet12_7" CamCreate [(getpos _target select 0)+3., getpos _target select 1,(getpos _target select 2)+2]
_bullet setVelocity [-100,0,-200]
~_delay



I have made a VERY QUICK AND CHEAP test map to go along to give ya the idea....just use the 0-0-??? commands to get them to start and watch the guys fall

titan

  • Guest
Re:GUN RUN
« Reply #16 on: 15 Apr 2003, 12:59:37 »
cldnt u put in a command that wld find the dir of the heli, then change the camcreated bullets accordinly?!

also wldnt the heli need to be aiming downwards, as in if u just have it flying normally with a script running off it then it wld fly with its nose horizontally!

Flapje

  • Guest
Re:GUN RUN
« Reply #17 on: 15 Apr 2003, 16:37:45 »
that script... is just plain cool! but is it NECESSARY to make it a radio?
EDIT: okay, stupid question *ignore*
« Last Edit: 16 Apr 2003, 20:35:13 by Flapje »

titan

  • Guest
Re:GUN RUN
« Reply #18 on: 15 Apr 2003, 18:35:33 »
he he he, got bored so i started to alter the script, exchanged the bullets for cannon30he, then shell120 (sabot rounds)  lol

Pandoz

  • Guest
Re:GUN RUN
« Reply #19 on: 28 Apr 2003, 17:55:11 »
ummm to the pitch of the heli question...yes at one point in time i had the finddir thing in there...but it SCREWED it up bad...so 99% says that it was my sequences that screwed it up...plus my lack of experience. You could do the whole pitch of the heli thing but ive lost interest in this script so go for it if u want to.

Josef

  • Guest
Re:GUN RUN
« Reply #20 on: 29 Apr 2003, 14:52:26 »
I think the best way would be to make the gunner(Combat) fire all the time, while sweeping the aim from one Game Logic to another, perfectly customizable...

And then have the pilot on Careless...

Iwesshome

  • Guest
Re:GUN RUN
« Reply #21 on: 29 Apr 2003, 15:08:53 »
Yeah that would probably work also.... scripts, scripts, scripts and all it takes is one man  ;)