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Author Topic: how to rotate a textures in wrpedit  (Read 898 times)

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moondogy

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how to rotate a textures in wrpedit
« on: 28 Apr 2003, 11:42:49 »
hey

Is it posible to rotate a texture in wrpedit?and how?  ???
« Last Edit: 28 Apr 2003, 12:09:53 by moondogy »

Iwesshome

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Re:how to rotate a textures in wrpedit
« Reply #1 on: 28 Apr 2003, 14:35:22 »
Are you talking about when you try to place an object? If so when you go to place and object there is an Azimuth control on the right hand site of the box that changes the direction of the object placement.

IW

moondogy

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Re:how to rotate a textures in wrpedit
« Reply #2 on: 28 Apr 2003, 14:55:32 »
No, im talking about textures-> if it is posible to rotate it for about 90° or 180°.

Iwesshome

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Re:how to rotate a textures in wrpedit
« Reply #3 on: 28 Apr 2003, 15:09:07 »
Sorry.... can't help you there  :-\

The boards will start waking up soon and I am sure you will get your correct answer shortly.

Welcome to the Forums

IW  ;D

Leone

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Re:how to rotate a textures in wrpedit
« Reply #4 on: 28 Apr 2003, 16:16:20 »
No..it isn't possible. You will have to make up the rotated versions of the textures in Photoshop (or equivilant), and put them on the map individually. Even BIS have to work this way.

moondogy

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Re:how to rotate a textures in wrpedit
« Reply #5 on: 28 Apr 2003, 18:06:13 »
thanks  :'(

deadshotscott

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Re:how to rotate a textures in wrpedit
« Reply #6 on: 01 May 2003, 01:46:03 »
yea that stinks, i was wondering since you can't rotate some of the textures (runways for example) why doesn't someone just make some runway.p3d files of the ofp runways?  that way you can rotate any way you please instead of having only north-south or east-west thing...

Leone

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Re:how to rotate a textures in wrpedit
« Reply #7 on: 01 May 2003, 08:14:18 »
Someone was working on this for a while....no idea what happened to it.

Offline Planck

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Re:how to rotate a textures in wrpedit
« Reply #8 on: 02 May 2003, 02:03:58 »
Runways still need to be configured in the config.cpp file with an ilsdirection and a ilsposition for the Autopilot.

Not to mention the taxiin and taxioff positions.


Planck
I know a little about a lot, and a lot about a little.