Here try this Decription, and just put the sound files in a folder called "Music" then instead of "AP say "Firehole1" just type "playMusic "Firehole1".
class CfgMusic
{
// List of music tracks (.ogg files without the .ogg extension)
tracks[] = {Firehole2, ShortBeep, Firehole1, Beep, LongBeep};
// Class definition needed for each music track
class Firehole2
{
// Name to display in mission editor
name = "Firehole2";
// Music path, volume, pitch
sound[] = {\music\Firehole2.ogg, db + 0, 1.0};
};
class ShortBeep
{
// Name to display in mission editor
name = "ShortBeep";
// Music path, volume, pitch
sound[] = {\music\ShortBeep.ogg, db + 0, 1.0};
};
class Firehole1
{
// Name to display in mission editor
name = "Firehole1";
// Music path, volume, pitch
sound[] = {\music\Firehole1.ogg, db + 0, 1.0};
};
class Beep
{
// Name to display in mission editor
name = "Beep";
// Music path, volume, pitch
sound[] = {\music\Beep.ogg, db + 0, 1.0};
};
class LongBeep
{
// Name to display in mission editor
name = "LongBeep";
// Music path, volume, pitch
sound[] = {\music\LongBeep.ogg, db + 0, 1.0};
};
};
That should work perfectly!
Tanks!