I'd like to be able to be wounded but still be able to fight or move to a diminished level of efficiency, and be able to do this to the enemy. Like if I shoot a soldier in the leg, and have him limp off on one leg.
I have to agree that the Karma physics engine fron UT2003 would be great. I remember playing the demo, and I was amazed with the death sequences. If you don't know what Karma is, it makes the dead act in a realistic and unique fashion, going limp and all rag-doll like, so no two deaths look the same. For example, if you headjob someone from 1km away while he's looking the other way, he'll just crumple to the floor. If you get him while he's running, he'll probably take a tumble due to momentum. If you, say, get him with a 40mm HE grenade, he'll be blasted in the air, tumbling with the force and with his limbs flailing. If he dies on a slope, he'll roll down it realistically. Especially good are the falling deaths and seeing someone go down the stairs, arms and legs all over the show when they come to a stop
I'd recommend the UT2003 demo, just so you can see how far you can blast someone with the rocket launcher ;D
I'd also like to see a bit more blood, but not a Soldier of Fortune II kind of excess, with heads getting split open and arteries spurting, with the poor grunt screaming his head off and writing in agony. I think an entry/exit wound where the round went in/came out would suffice.
And Nicd, I don't think you'd die if you stood next to a tank as it fired. The displacement of air might shove you a bit, and the actual blast would deafen you, if you're not wearing ear defenders. I mean, artillerymen don't die when they fire their guns, and they're using anything from 105mm to 155mm (the biggest common tank guns are 120mm for NATO and 125mm for Eastern Bloc tanks).
Oh, yeah! Better tanks in OFP 2! It'd be great to "track" them with an AT launcher, ie. blowing a track off to immobilize them. Oh, and buildings that blow up realistically, like the walls collapsing or a hole getting punched through! And deformable terrain, so we can blow holes in the ground or use engineering vehicles to dig AT ditches or fill trenches with fascine bundles! And flame-based weapons, like white phos grenades, that you can use to smoke the enemy out with (read: flash-fry him with). And some form of close-combat, like bayonets or fighting knives! And- aaack!
*Kooky gets dragged away by the men in white coats*
NOT THE MEDICINE!! AIIIIIIIEEE!!