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Author Topic: Embassy Addon  (Read 23969 times)

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netta1234

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Re:Embassy Addon
« Reply #120 on: 07 Jul 2004, 03:47:08 »
you cant possible mean that i just said that ofp is 75% dead Mods die everyday
and Coldfire get UT2004 =) much better
« Last Edit: 07 Jul 2004, 03:48:20 by netta1234 »

Coldfire

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Re:Embassy Addon
« Reply #121 on: 07 Jul 2004, 18:39:06 »
I do have UT2004, Netta, I still play UT classic for the fun of it.

Back onto the topic of the embassy, dose anyone have any plans for including one in a island once it's done?

Major_Fubar

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Re:Embassy Addon
« Reply #122 on: 08 Jul 2004, 03:58:08 »
Certainly - I'm currently working on my own custom island, New Fubaria, and was going to use PhilCommando's "Governors Mansion" as an embassy, but if this is released soon I will use this addon instead.  ;)

Offline Colonel_Klink

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Re:Embassy Addon
« Reply #123 on: 26 Sep 2004, 13:02:31 »
Sorry to ressurect an old post, but I thought I'd take the time to give an update on this project.
There is still a lot to do, however the good news is that I have been working on what I call DIB, that is Dynamic Interactive Buildings, which incorporate things like breaking glass windows, door that can be shot/blown/opened normally, furniture and other stuff like sittable chairs that can  be placed dynamically in the building and be interacted with. E.g. objects that can be destroyed such  as bottles etc.
For more info have a look at the DIB section at DC3D Official Forum.
There is a heap off stuff planned such as placeable objects etc.
Rebel without a pause...D.I.L.L.I.G.A.F.

Homefry31464

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Re:Embassy Addon
« Reply #124 on: 27 Sep 2004, 03:29:09 »
Sounds awesome Clink, looking forward to it... awesome as usual.

Offline Colonel_Klink

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Re:Embassy Addon
« Reply #125 on: 01 Oct 2004, 10:34:15 »
Update on the consulate texturing


Unwanted callers given their marching orders:
Rebel without a pause...D.I.L.L.I.G.A.F.

Homefry31464

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Re:Embassy Addon
« Reply #126 on: 01 Oct 2004, 13:03:54 »
Clink, looking awesome, again...

shifty_Powers

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Re:Embassy Addon
« Reply #127 on: 01 Oct 2004, 21:06:09 »
damn clink I think you are the best addon maker Thats looks awesome

Offline Colonel_Klink

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Re:Embassy Addon
« Reply #128 on: 03 Oct 2004, 07:33:36 »
More Updates for the Consulate



Rebel without a pause...D.I.L.L.I.G.A.F.

Homefry31464

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Re:Embassy Addon
« Reply #129 on: 03 Oct 2004, 07:36:55 »
Looking amazing, excellent work so far...

Offline Colonel_Klink

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Re:Embassy Addon
« Reply #130 on: 05 Oct 2004, 12:15:10 »
Embassy Armory.. working on making it fully functionable


More pics of the embassy on my forum
« Last Edit: 05 Oct 2004, 12:30:50 by Colonel_Klink »
Rebel without a pause...D.I.L.L.I.G.A.F.

Gooner861

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Re:Embassy Addon
« Reply #131 on: 05 Oct 2004, 13:55:55 »
This is looking fantastic, keep up the good work. Can't wait till its dun.

Gooner

DBR_ONIX

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Re:Embassy Addon
« Reply #132 on: 05 Oct 2004, 15:21:29 »
That is amazing!?! ;D
Whens it gonna me released? :P

I'm seriously impressed by your work Klink  :o
The DIB stuff mainly  8)

Anyway.. keep it up ;)
- Ben

Offline P2

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Re:Embassy Addon
« Reply #133 on: 06 Oct 2004, 12:04:37 »
Looks brilliant, hope you finish it sometime soon :)

EX-PARA

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Re:Embassy Addon
« Reply #134 on: 09 Oct 2004, 17:13:24 »
Yo Colonel_Klink

That is a great looking building and also very reminiscent of a place I once had reason to be in when I was on active duty a few years ago. Did you base it on a real life structure?

EX-PARA