Home   Help Search Login Register  

Author Topic: Returning Players Ping & Desync Values  (Read 417 times)

0 Members and 1 Guest are viewing this topic.

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Returning Players Ping & Desync Values
« on: 25 Apr 2003, 15:42:11 »
Why would i want to do this, you are asking!

Basically i want to make a very simple
"Pre-competition game" map for lagtesting

and if possible, i want to return the desync and ping values on a players when he is shot during the lag test

I havent seen any posts on anything of the like, so i came straight here to post, rather than bother in the normal Mplayer forum
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:Returning Players Ping & Desync Values
« Reply #1 on: 27 Apr 2003, 15:10:33 »
Is this a lost cause, is it not possible
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123