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Author Topic: takeoff trouble  (Read 432 times)

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kingneb

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takeoff trouble
« on: 25 Apr 2003, 00:21:30 »

The chopper is supposed to take off and fly to the invisible helipad named LZ.  Appearently, it does not do this, or seemingly terminates after [M1,P1] ordergetin true is performed.  
here is the script...

M1 switchmove "EffectCombatStand"
P1 switchmove "EffectCombatStand"
P1 AssignAsDriver CH1
M1 AssignAsCargo CH1
[M1,P1] ordergetin true
[] exec "LZmove.sqs"
P1 DoMove GetPos LZ
@UnitReady CH1
CH1 land "land"

Offline LCD

  • Former Staff
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    • Everon Cartel
Re:takeoff trouble
« Reply #1 on: 25 Apr 2003, 00:24:30 »
mebe instead of

@unitready CH1

try doin

@ CH1 distance LZ < 100

LCD OUT
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kingneb

  • Guest
Re:takeoff trouble
« Reply #2 on: 25 Apr 2003, 00:36:27 »
thanks, but it did not help