mebbe I should add some EXTENDED info?!
Here's what my config looks like atm. :
=======================================
class CfgSounds
{
class TMB_House04door
{
sound[]={"\TMB_HMGF\door.wav",db+6,1};
name="TMB_House04door";
titles[] = {};
}
};
...
(and then in CfgVehicles I have this, in the "UserActions" part) :
...
class OpenGate
{
displayName="Open Gates";
position="posa";
radius=10;
condition="this animationPhase ""Door_a"" < 0.5";
statement="this say ""TMB_House04door""; this animate ...(bla-bla)";
};
But still, there's no frikkin sound?! Is this because my house is not a vehicle? Can't we add sound FX to buildings/doors
P.S.
I've also tried to add the following to the UserAction (replacing the example above) :
class OpenGate
{
displayName="Open Gates";
position="posa";
radius=10;
sound[]={"\TMB_HMGF\door.ogg",db+6,1}; condition="this animationPhase ""Door_a"" < 0.5";
statement="this animate ...(bla-bla)";
};
not that it worked any better though.Could someone plz tell me the diff. between these two examples, and can it be done at all ?!
thx m8s