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Author Topic: Injury Script  (Read 785 times)

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Cpl. Vagabond

  • Guest
Injury Script
« on: 21 Apr 2003, 11:06:51 »
ok guys i'm fed up trying to get my script to work.
i'd like someone to write a script that is activated with
[] exec "injury.sqs"
which is then placed into the init.sqs, the script wil make everyman that is damaged more than 70%
-drop and assume the treated position
-become set captive false
-will lose health slowly until you die or your healed above 50%
-when healed setcaptivefalse

this script should work for everyone that is shot (player & NPC)
it would be nice if you could incorporate the bleeding script with the blood.

Jimbo

  • Guest
Re:Injury Script
« Reply #1 on: 25 Apr 2003, 06:29:05 »
Yes, I am working on it as part of the Code Blue MOD. We have an Alpha version already implemented in our 1.2 mini-demo, so check it out.
http://codeblue.opflash.org/
yes, the script is really simple but it does the job, currently improving it more, and adding more features...
« Last Edit: 25 Apr 2003, 06:30:42 by Jimbo »

Jimbo

  • Guest
Re:Injury Script
« Reply #2 on: 25 Apr 2003, 06:31:26 »
Also you wouldn't need any scripting