ok guys i'm fed up trying to get my script to work.
i'd like someone to write a script that is activated with
[] exec "injury.sqs"
which is then placed into the init.sqs, the script wil make everyman that is damaged more than 70%
-drop and assume the treated position
-become set captive false
-will lose health slowly until you die or your healed above 50%
-when healed setcaptivefalse
this script should work for everyone that is shot (player & NPC)
it would be nice if you could incorporate the bleeding script with the blood.