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Author Topic: sit at start  (Read 449 times)

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titan

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sit at start
« on: 22 Apr 2003, 01:16:01 »
how cld i make someone sit at the very start of a mission using the switchmove command with "effectstandtosit".
I tried putting it in the init field of a unit but it doesnt work, and i dont want to put it into triggers! any ideas!

Offline Captain Crunch

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Re:sit at start
« Reply #1 on: 22 Apr 2003, 01:52:06 »
Type in the Init Box of the unit you want to sit:


[this] Exec "SitDown.sqs"


Then create a script file called SitDown.sqs (with notepad or such program) and type:

_Unit = _This Select 0

_Unit SwitchMove  "EffectStandSitDown"


Then save the SitDown.sqs file in your mission folder.

You can also write in the place of "EffectStandSitDown",    "EffectStandSitDownVer1" or  "EffectStandSitDownVer1"

hope this helps You

« Last Edit: 22 Apr 2003, 01:54:29 by Captain Crunch »
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Offline macguba

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Re:sit at start
« Reply #2 on: 22 Apr 2003, 03:49:58 »
I have a feeling it doesn't work in the init field.   Put a waypont right on top of him and put it in the waypoint.    You'll have to use the loon's name rather than "this" obviously.
Plenty of reviewed ArmA missions for you to play