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Author Topic: Hangers, we need openable doors on hangers  (Read 2460 times)

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Nasty Buttler

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Hangers, we need openable doors on hangers
« on: 01 Sep 2002, 16:25:18 »
If anyone can make me 2 hangers with openable doors with that new animate function ill be happy, i want 2 because i would like to have both types of hanger usable

Chomps

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Re:Hangers, we need openable doors on hangers
« Reply #1 on: 01 Sep 2002, 16:27:07 »
That would be very cool!  ;D

Offline KTottE

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Re:Hangers, we need openable doors on hangers
« Reply #2 on: 01 Sep 2002, 18:22:20 »
Well, the open door animation can only make swinging doors. Not the sliding kind that you see on hangers.

It is, I'm afraid, quite impossible to make sliding doors without using a script.

Cheers, KTottE
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Offline Messiah

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Re:Hangers, we need openable doors on hangers
« Reply #3 on: 01 Sep 2002, 19:20:32 »
i think it is

ive seen working sliding doors.  :-\
« Last Edit: 01 Sep 2002, 19:23:30 by Messiah »
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Offline KTottE

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Re:Hangers, we need openable doors on hangers
« Reply #4 on: 01 Sep 2002, 19:23:52 »
Well, the only custom anims we can define are rotating ones.
I would really like to see the coding on that baby  :)
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

imemyself

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Re:Hangers, we need openable doors on hangers
« Reply #5 on: 01 Sep 2002, 21:50:05 »
The Hueys in Nam pack 2 are going to have opening doors and they slide.
« Last Edit: 01 Sep 2002, 22:30:46 by imemyself »

Nasty Buttler

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Re:Hangers, we need openable doors on hangers
« Reply #6 on: 02 Sep 2002, 08:41:12 »
Well either way, i would love to speak to someone that can do it....

Offline CBFASI

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Re:Hangers, we need openable doors on hangers
« Reply #7 on: 02 Sep 2002, 11:49:25 »
I am working on Hangers, large ones with double ended entry BUT they doors will be static, one end partially open and the other end fully open to its 100ft width (thats 30.48m).

I dont have O2 yet but they will be out eventually
CBF Shipbuilding

Offline Tenchu

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Re:Hangers, we need openable doors on hangers
« Reply #8 on: 02 Sep 2002, 14:12:13 »
Why don't someone just make three modles, one of the hanger without doors and two of opposite doors, A while ago marksman wrote this script for me

; Opening gates by Marksman
; 24/5/02
; Marksman920@hotmail.com

gate1openpos = getPos gate1
gate2openpos = getPos gate2
g1openposx = gate1openpos select 0
g1openposy = gate1openpos select 1
g2openposx = gate2openpos select 0

moves = 60
#loop
?(moves < 0):goto "exit"
moves = moves -1
gate1openpos = getPos gate1
g1openposx = gate1openpos select 0
g1openposx = g1openposx + 0.1

gate2openpos = getPos gate2
g2openposx = gate2openpos select 0
g2openposx = g2openposx - 0.1

gate1 setPos [g1openposx, g1openposy]
gate2 setPos [g2openposx, g1openposy]

~0.05
goto "loop"

#exit
~10
[] exec "closegates2.sqs"
exit

to simulate opening gates, and this one for closing them

; Closing gates by Marksman
; 24/5/02
; Marksman920@hotmail.com

gate1closedpos = getPos gate1
gate2closedpos = getPos gate2
g1closedposx = gate1closedpos select 0
g1closedposy = gate1closedpos select 1
g2closedposx = gate2closedpos select 0

moves = 40
#loop
?(moves < 0):goto "exit"
moves = moves -1
gate1closedpos = getPos gate1
gate2closedpos = getPos gate2
g1closedposx = gate1closedpos select 0
g1closedposx = g1closedposx - 0.1

gate1 setPos [g1closedposx, g1closedposy]

g2closedposx = gate2closedpos select 0
g2closedposx = g2closedposx + 0.1

gate2 setPos [g2closedposx, g1closedposy]

~0.05
goto "loop"

#exit
exit

but I've never done any moddeling so have no idea if its possible  ???

There are some dodgy results with this script though, one of the "gates" must be rotated 180 degrees and the number of moves in and out will probably need to be tweaked for what ever object you use. Just now the scripts are set up for FENCE Barbed Chainlink under Civillian/Support (If you have Kegs addon) If you use any other object without changing the numbers The object will disapear over the nearest hill  :o

P.s This is my first post in the new forums  ;D
« Last Edit: 02 Sep 2002, 14:20:13 by Tenchu »
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