Home   Help Search Login Register  

Author Topic: talking animi  (Read 479 times)

0 Members and 1 Guest are viewing this topic.

titan

  • Guest
talking animi
« on: 21 Apr 2003, 19:45:11 »
whats the animation to make it look like smeone is tlking. Cheers!

SharkDog

  • Guest
Re:talking animi
« Reply #1 on: 21 Apr 2003, 19:47:06 »
this switchmove "FXstandtalk"

i'm not sure though

Offline Igor Drukov

  • Contributing Member
  • **
  • Conscientious Subjector
Re:talking animi
« Reply #2 on: 21 Apr 2003, 19:55:28 »
Rather "effectstandtalk"

SharkDog

  • Guest
Re:talking animi
« Reply #3 on: 21 Apr 2003, 21:07:00 »
Lol igor.

FX - Effect FX - Effect..........

Peace igor ;)

Offline Igor Drukov

  • Contributing Member
  • **
  • Conscientious Subjector
Re:talking animi
« Reply #4 on: 21 Apr 2003, 21:58:47 »
 ;D lol  ;D peace ain't what's gonna feed our inspiration for OFP...
Anyway, never mean to sound aggressive, rather precise : it's just that "fxstandtalk" won't work, and neither will "effectstandhip"...
No harm meant, not ME. ;D

titan

  • Guest
Re:talking animi
« Reply #5 on: 21 Apr 2003, 23:15:49 »
cheers, effectstandtalk makes him look like hes tlking as in the motions...it doesnt make his mouth move, do u know the command for that?

Iwesshome

  • Guest
Re:talking animi
« Reply #6 on: 21 Apr 2003, 23:23:48 »
I think this will work....

unit say speechName
Operand types:
    unit: Object
    speechName: String
Type of returned value:
    Nothing
Description:
    Unit will play given sound. When unit is person, it will also pefrorm corresponding lipsync effect. Sound is defined in description.ext.

Example:
    soldierOne say "speechId"



titan

  • Guest
Re:talking animi
« Reply #7 on: 21 Apr 2003, 23:32:52 »
could you or smeone else explain in detail. also are there a different lipsyns or is it any word in the dictionary!?!?

also, is there a command just to get him to move his mouth so it looks like hes tlking!