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Author Topic: BURNING REFINERY PROB  (Read 413 times)

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Strangelove

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BURNING REFINERY PROB
« on: 21 Apr 2003, 14:38:32 »
Guys...

I'm doing a MP mission using the refinery addon and I need some impressive fires for when the thing goes up.

I've got the Napalm and CATfire addons and have thought of using these. The CAT fires are of no use as these do not do any damage. The Napalm effect would be ideal, but I'd like it to burn for longer and be set off by the destruction of the buildings, rather than a weapon.

Any thoughts?

Offline Igor Drukov

  • Contributing Member
  • **
  • Conscientious Subjector
Re:BURNING REFINERY PROB
« Reply #1 on: 21 Apr 2003, 17:15:34 »
Read the Tuts about the "Drop" command by Vektorboson and uiox.
Incredible stuff, infinite possibilities.

Strangelove

  • Guest
Re:BURNING REFINERY PROB
« Reply #2 on: 22 Apr 2003, 02:00:07 »
Well, cheers, but I hadn't planned on designing a whole new fire source and this does not, in any case, provide damaging fire. Looks like I'm gonna need some sort of script that detenated the napalm addon in the desired spot.