lol I'm terribly sorry, I only speak Flashpoint ....
I have assumed that what you are trying to do is have two units look as if they are talking to each other during a cutscene.
Commands you might find useful are switchmove (or playmove), doWatch and mimic. To find out more about these commands, and to check my syntax, look them up in the Command References in the Ed Depot. There are millions of switchmove animations, and 6 or 8 mimics. These commands go in the script, waypoint or trigger you are using to control the conversation.
loon1 and loon2 are the names of your soldiers, of course you can call them anything you like.
Does that help? If you can tell me which bits you don't understand I'd be glad to explain, or point you in the direction of the relevant tute.