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Rotation about the X-Axis? Please help if you can
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Topic: Rotation about the X-Axis? Please help if you can (Read 579 times)
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MACRO
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Rotation about the X-Axis? Please help if you can
«
on:
18 Apr 2003, 19:48:04 »
Hi
I am trying to make an arty script. I know that there are several really good ones out there but I am trying to make this mainly for my own learning.
What I am trying to do is simulate incomming rocket fire using camCreate to create a shed load of hellfires at high altitude above a target.
This is where I have the problem as they all just fly off into the distance.
Is there any command that I can put into the actual code of an object so that I can make a special type of rocket as an addon that when spawned will be automatically pointing at the ground.
I am basically trying to make it look like MLRS fire.
Any help is greatly appreciated.
MACRO
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macguba
Former Staff
Re:Rotation about the X-Axis? Please help if you can
«
Reply #1 on:
18 Apr 2003, 21:08:36 »
setVelocity
setDir
might help. I think there might be an MLRS script somewhere: download, learn and improve. In any case, read the Command ref from beginning to end, like a book. You won't regret it.
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Plenty of
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Rubble_Maker
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Re:Rotation about the X-Axis? Please help if you can
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Reply #2 on:
22 Apr 2003, 07:30:49 »
best way is to make your own addon which defines a custom ammo for the rockets. Set tustTime=0 to switch on LGB simulation (thx 2 Jostapo for pointing that out), then spawn them high above ground and use SetVelocity to aim them properly.
With normal rockets I don't think SetVelocity will do anything but change the map heading; at least when I tried it did not change pitch/roll.
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Rotation about the X-Axis? Please help if you can
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