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Author Topic: multiple HALO squads  (Read 450 times)

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Sn0wBaLl

  • Guest
multiple HALO squads
« on: 18 Apr 2003, 04:38:25 »
Hey all!

I got a problem with an HALO script.
(Manual HALO By Schism, dl here)

It works fine for one unit, but the rest of the squad , the chute won't open...

There's two script, HaloChute.sqs and HaloInit.sqs
------------------------------------------------------------------
HaloChute.sqs :

DUDE SetBehaviour "AWARE"

HELO SetPos GetPos DUDE

DUDE moveincargo HELO

DUDE action ["EJECT", HELO]

unassignvehicle DUDE

HELO setpos [500, 500, 0]

DUDE RemoveAction 0

exit
---------------------------------------------------------------------------------------------
HaloInit.sqs :

_unit = _this select 0

_height = _this select 1

_unit setpos [GetPos _unit select 0, GetPos _unit select 1, _height]

exit

------------------------------------------------------------------------------------------
I got a helicopter named 'copter'

I got a soldier named 'HALO1' and in it's init:

this SetBehaviour "SAFE"; [this,1000] exec "HALOInit.sqs"; this AddAction ["Deploy Chute","HALOChute.sqs"]

And I got a trigger

Condition: true
OnActivation: DUDE = HALO1; HELO = copter

----------------------------------------------------------------------------

If some1 know what part to modify to have multiple jumper to exec the 'open chute' corectly would be nice, i've try a couple of manipulation...the 'best' result was the chute to open, but the soldier duplicate and two soldiers was now chuting down, or when I was pressing 'open chute' button, I was teleported directly to ground with some 3rd person bug...

Well hope some1 can help me

Thanks

Kaliyuga

  • Guest
Re:multiple HALO squads
« Reply #1 on: 18 Apr 2003, 07:41:39 »
Dude.... go check out Toadlife's Real HALO script.... works like a charm for me ;)

http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_4

Sn0wBaLl

  • Guest
Re:multiple HALO squads
« Reply #2 on: 18 Apr 2003, 17:11:53 »
Yeah but it's for Operation Resistance...don't have this one, just 1.46 here....