Hey all!
I got a problem with an HALO script.
(Manual HALO By Schism, dl here)
It works fine for one unit, but the rest of the squad , the chute won't open...
There's two script, HaloChute.sqs and HaloInit.sqs
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HaloChute.sqs :
DUDE SetBehaviour "AWARE"
HELO SetPos GetPos DUDE
DUDE moveincargo HELO
DUDE action ["EJECT", HELO]
unassignvehicle DUDE
HELO setpos [500, 500, 0]
DUDE RemoveAction 0
exit
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HaloInit.sqs :
_unit = _this select 0
_height = _this select 1
_unit setpos [GetPos _unit select 0, GetPos _unit select 1, _height]
exit
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I got a helicopter named 'copter'
I got a soldier named 'HALO1' and in it's init:
this SetBehaviour "SAFE"; [this,1000] exec "HALOInit.sqs"; this AddAction ["Deploy Chute","HALOChute.sqs"]
And I got a trigger
Condition: true
OnActivation: DUDE = HALO1; HELO = copter
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If some1 know what part to modify to have multiple jumper to exec the 'open chute' corectly would be nice, i've try a couple of manipulation...the 'best' result was the chute to open, but the soldier duplicate and two soldiers was now chuting down, or when I was pressing 'open chute' button, I was teleported directly to ground with some 3rd person bug...
Well hope some1 can help me
Thanks