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Author Topic: real BAD geometry problems  (Read 766 times)

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DiS8

  • Guest
real BAD geometry problems
« on: 23 Jun 2003, 09:59:48 »
It seems to be a stubit question but why
can I walk through my building model?

Ive made geometry LOD, applied mass 600 kg and made named selection to all building in this lod.
wtf?

DeLiltMon

  • Guest
Re:real BAD geometry problems
« Reply #1 on: 23 Jun 2003, 11:09:29 »
How have you made your Geo LOD?
It needs to be made up of completely closed boxes.
Have a look at one of the demo model geo LODs or someone elses addon for an idea of how it's done.

Offline Colonel_Klink

  • Members
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  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:real BAD geometry problems
« Reply #2 on: 23 Jun 2003, 13:04:51 »
Also geometry objects need to be at least  a half meter thick.
Rebel without a pause...D.I.L.L.I.G.A.F.

DeLiltMon

  • Guest
Re:real BAD geometry problems
« Reply #3 on: 23 Jun 2003, 22:47:57 »
That I wasn't aware of, cheers Klink

DiS8

  • Guest
Re:real BAD geometry problems
« Reply #4 on: 24 Jun 2003, 20:02:49 »
thanks.
i had got a couple of cylinders there
 ;D