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Author Topic: enviroment sounds  (Read 618 times)

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Bedlam

  • Guest
enviroment sounds
« on: 16 Apr 2003, 21:09:39 »
hi im wondering how u make a sound enviromental  fixed to a specific location

i can only make an anonymous sound  but it sounds so bad when its suposed to be at a specific location

i bet that a bunch of ppl will think im a noob...  and ure right.. otherwise i wouldnt ask u guys

unkie

  • Guest
Re:enviroment sounds
« Reply #1 on: 21 May 2003, 12:32:35 »
i have been wondering about this too. specifically for purposes such as having a general combat ambience, and for ppl having a conversation that when you walk away their voices slowly fade...if this is in a tute, pls point in right direction  :)

Offline punisher

  • Members
  • *
Re:enviroment sounds
« Reply #2 on: 21 May 2003, 21:12:44 »
try not doing it in anonymus and in voice.
Then possible it may originate from the centre of the trigger
The Gimp clan- pushing the limits of OFP
http://www.youtube.com/user/Pigdogmeat

Knut Erik

  • Guest
Re:enviroment sounds
« Reply #3 on: 21 May 2003, 22:26:59 »
There are a lot of sounds under
\empty\sounds
in the units list!

You can use them  ;D