Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Sitting Down
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Sitting Down (Read 424 times)
0 Members and 1 Guest are viewing this topic.
Dermax
Guest
Sitting Down
«
on:
18 Apr 2003, 03:59:11 »
How do you make a AI unit sit down during a mission or cutscence?
Logged
LCD
Former Staff
Re:Sitting Down
«
Reply #1 on:
18 Apr 2003, 04:01:01 »
unitname switchmove "effectstandsitdown"
in WP or trig
LCD OUT
Logged
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing -
O-Team Beta
Storm-Dk
Guest
Re:Sitting Down
«
Reply #2 on:
18 Apr 2003, 16:25:18 »
Storm here.
The easy way is just this :
This
switchMove "EffectStandSitDown"
Storm out.
Logged
LCD
Former Staff
Re:Sitting Down
«
Reply #3 on:
18 Apr 2003, 16:27:01 »
just dat this wont work unless its in da init of da unit (if im not wrong ;D mebe it wil work in wp but i didnt test ;D)
nd units cant sit down in init ;D
LCD OUT
Logged
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing -
O-Team Beta
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Sitting Down
Top of page