Home   Help Search Login Register  

Author Topic: Door  (Read 418 times)

0 Members and 1 Guest are viewing this topic.

Offline OFPWiZard

  • Members
  • *
Door
« on: 15 Apr 2003, 16:35:46 »
Hello

Information:
House of Victor T. in Resistance Campaign.

Question:
How do i make that door of his house closed when the mission starts?

Bye

NEW POST:
Also i want to know how to have a Target when hit by a sniper, give points to the sniper.  Sniper hits target and gets a point.  How would i have the script or whatever know that the sniper shot the target.  In the sniperrange script i made has:
Quote
#start
~2
o1 sidechat "Targets armed in 5, get ready trainer!"
~5
te1 setDammage 0
~3
te1 setDammage 1
te2 setDammage 0
~3
te2 setDammage 1
te3 setDammage 0
~3

...and so on...

this makes the targets pop up and then another go up after the frist target is done.  but.  like if you don't hit the target wihtin 3 seconds the target will go down and a new one pops up.  i want when the sniper hits the target it gets a point {i was thinking if i made a trigger and have in the condition of it:
NOT alive te1... then gives the points.... but that works for every target that goes down because i made it in the sript to have the dammage 1 "to be destroyed".  is there another way?
one another thing, how would i have a timer of 5 minutes before the script ends?  like have it show in the HintCadet window,

5:00 Minutes {shows every 30 seconds, until 10, 9, 8...}
5/20 Targets

Thanks Bye
« Last Edit: 15 Apr 2003, 17:59:48 by OFPWiZard »

Offline OFPWiZard

  • Members
  • *
Re:Door
« Reply #1 on: 15 Apr 2003, 18:02:36 »
Please help
I changed up above ^