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Author Topic: THE SOLUTION FOR RES OBJECTS IN WRP  (Read 1626 times)

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hobbit

  • Guest
THE SOLUTION FOR RES OBJECTS IN WRP
« on: 14 Apr 2003, 22:04:57 »
OK ALL, i got the solution for res objects in WRP

ok, get the file i included here

make a copy of O.pbo(this file is in your res/addons folder)
then make a map on your D:\ OR E:\ (not C:\) called whatever you want...(just dont make summin like this: D:\opa\file\... whatever)(i used opa)just like oxygen

 then copy the O.pbo in that map and copy the file i included in this postin that map too(cutpbo)

then go to that  map, then open DOS and the path should be allready there...if not type it in then type cutpbo O.pbo

example
D:\opa\cutpbo O.pbo

then you wait a few secs, and after a while, there should stand : ALL DONE!! 46 files..... blahblahblah  :P

then there should be in that map a new file called :   new-o.pbo

i know, its 0kb but just copy it to your operationflashpoint\DTA folder, and voila, here it is... (note that the size is bigger now too  ;) )

rename it to O.pbo and open your WRP edit....
then open an island or just go to PBmanager and youll see it  :D

note: at some comps(like me) you cant double click to open em.... just press enter then, if you  have selected a file


greetz                                    hobbit

well, you cant include a exe file.... so heres the sitehttp://cia.servehttp.com/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=46  ;D

Iwesshome

  • Guest
Re:THE SOLUTION FOR RES OBJECTS IN WRP
« Reply #1 on: 14 Apr 2003, 23:11:54 »
Why don't you make this a tutorial and post it in the Editors Depot?

IW