Just a basic config for you to have a look at
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class IraqiAirbase
{
units[] = {};
weapons[] = {};
worlds[] = {"IraqiAirbase"};
requiredVersion = 1.30;
};
};
class CfgVehicles{};
class CfgSurfaces
{
class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class IraqiAirbase: DefaultWorld
{
access=3;
description="IraqiAirbase";
icon="\IraqiAirbase\OPGWCLogo.paa";
worldName="\IraqiAirbase\IraqiAirbase.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
startTime="7:30";
startDate="10/4/82";
startWeather=0.400000;
startFog=0.000000;
forecastWeather=0.400000;
forecastFog=0.000000;
seagullPos[]={8897,4349,100};
ilsPosition[]={0,0,0};
ilsDirection[]={0,0.080000,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
centerPosition[]={9735,3964,0};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class Alas
{
name="Al-Asad Airbase";
position[]={1355,4885,50};
};
};
};
};
class CfgWorldList
{
class IraqiAirbase{};
};