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Taking a town
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Topic: Taking a town (Read 440 times)
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Judge856
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Taking a town
«
on:
14 Apr 2003, 04:43:36 »
How can I make a town East, then once all east units are destroyed and the West is present in the town, to make the town appear WEST and vice versa, I know the trigger West present, but how do I make it EAST or vice versa.
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Artak
The old beanbag shaker
Former Staff
You want to talk about it, yes?
Re:Taking a town
«
Reply #1 on:
14 Apr 2003, 08:38:10 »
set the trigger activation to east and type in the condition field
this and countside west < 1
for west set the trigger activation to west and type in the cond
this and countside east < 1
the first one will be activated when east is present and there's no west in the triggers area. the second will activate when west is present and no east units are in the trigger area.
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Judge856
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Re:Taking a town
«
Reply #2 on:
14 Apr 2003, 20:23:35 »
Thanks, but when I type
this and countside west < 1
It says Reserved variable in expressions and the cursor moves to the end of countside. Any ideas?
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Artak
The old beanbag shaker
Former Staff
You want to talk about it, yes?
Re:Taking a town
«
Reply #3 on:
14 Apr 2003, 21:58:30 »
erm..
Just got home and checked the syntax. It's
west countside thislist < 1
so the whole thing would go
this and west countside thislist < 1
or
this and east countside thislist < 7
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Taking a town
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