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Author Topic: Setcaptive in Multiplayer  (Read 1186 times)

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Offline zipp

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Setcaptive in Multiplayer
« on: 25 Apr 2003, 19:10:16 »
I have made a MP mission, where the players are captives and ahve to escape.  The enemy sees the host of the MP game, but all clients are seen as enemy and killed on sight.  how can i make the enemy see all players as captive? What am i missing?  I have this setcaptive true in all players init fields.

Plz help