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Author Topic: SARUGAO- a holiday-island  (Read 7204 times)

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SEAL84

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Re:SARUGAO- a holiday-island
« Reply #15 on: 31 Aug 2002, 23:43:47 »
Damn cool, I say.

How's your comp handle it?  What kind of comp do you have?

Offline CBFASI

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Re:SARUGAO- a holiday-island
« Reply #16 on: 01 Sep 2002, 00:19:09 »
wow that does look good......

Looks like an island I will be keeping on my hard drive....

It looks like new textures too which is great to see...
CBF Shipbuilding

SchuscH

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Re:SARUGAO- a holiday-island
« Reply #17 on: 01 Sep 2002, 02:32:34 »
BIG THX for the great response!!! Well, IÂ've forgotten some things, as your questions show.

1. started 1 week after WRPedit came out.

2. @ Marksman:  I haveÂ'nt done the airstrips yet. I just tested them myself with all planes available. They are long enough (you need to pull up very early on the desert-airfield ;) ). If there are any problem making them work,IÂ'll contact you. THX (both airstrips are facing north, by the way)

3. Sarugao is done on this system:

Athlon 900 Mhz
GeForce 2 GTS 32
256 MB Ram

it will only need OFP Version 1.49 (use 1.75 for best performance- it looks great having these watereffects)

4. Yes, there are about 100 new textures, but no new buildings or plants. I just used objects from Everon, Malden and Kolgujev, so that Sarugao can be used on every system ( I hope so  ;)  ).

5. The file will weight about 3 megs, compressed using OFP (otherwise it would have about 5 megs) So, itÂ's small and worth to keep it on your harddrive CBFASI.  ;D

ThatÂ's all for now. Cya

Jakerod

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Re:SARUGAO- a holiday-island
« Reply #18 on: 01 Sep 2002, 05:51:42 »
that is a good island... WOOOOOOOOOOOOOOOOOWWWWWWWWW!!!!!!!!!!!!!!

BoNeCoLLeCToR

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Re:SARUGAO- a holiday-island
« Reply #19 on: 01 Sep 2002, 08:57:10 »
Any release date on this beaty mate ???

SchuscH

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Re:SARUGAO- a holiday-island
« Reply #20 on: 01 Sep 2002, 21:13:37 »
It will be released on next friday (I hope to complete everything until then   :)  )

Offline Nixer6

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Re:SARUGAO- a holiday-island
« Reply #21 on: 01 Sep 2002, 22:32:58 »
 :cheers:

Looks incredible, your hard work shows ;D
Why do I have to be a Rocket Scientist to make a good mission?

Offline RT-SuperTron

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Re:SARUGAO- a holiday-island
« Reply #22 on: 02 Sep 2002, 21:42:47 »
 :o :o :o

Hubba Hubba  :P

[RT]SuperTron
+- PAIN IS YOUR FRIEND, IT WILL REMIND YOU THAT YOU ARE ALIVE -+

SchuscH

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Re:SARUGAO- a holiday-island
« Reply #23 on: 03 Sep 2002, 21:34:13 »


[attachment deleted by admin]

Offline Garcia

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Re:SARUGAO- a holiday-island
« Reply #24 on: 03 Sep 2002, 22:38:21 »
nice terrain ;)

Garcia

Offline Hawkins

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Re:SARUGAO- a holiday-island
« Reply #25 on: 04 Sep 2002, 12:09:14 »
WOW! This is one of the reasons that makes OFP gaming a dream I have to say!!!!!!!! :D That map is SOOO incredible mate! Nice work!!! :D Can't wait to play some missions on it! :) Cheers!

Hawk

SchuscH

  • Guest
Re:SARUGAO- a holiday-island
« Reply #26 on: 10 Sep 2002, 23:16:27 »
Sarugao is complete and will be available very soon. It looks like you will be able to find it at this pages addon depot.

The island finaly came up with 71.000 objects, so now the first thing IÂ'am gonna do is buy a new mouse...   ;D

Have fun!!!

ElemenS

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Re:SARUGAO- a holiday-island
« Reply #27 on: 11 Sep 2002, 02:00:17 »
the fact that added objects like fences show on helicopter radar up as buildings, white, yellow dots......it sucks ass.
anyone know how to make them neutral that they wont show on radar at all ?

SFG

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Re:SARUGAO- a holiday-island
« Reply #28 on: 11 Sep 2002, 02:08:16 »
Island now avaliable to download : http://www.526th.com/island.zip
Enjoy

Jakerod

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Re:SARUGAO- a holiday-island
« Reply #29 on: 12 Sep 2002, 01:25:04 »
Nice work the island is awesome... I loved the towns and what the terrain looked like and it is the best in my opinion... im off to work on my map now cya.