Hi, I am currently modifying an existing c&h type multiplayer map. While doing so, I have encountered a problem with rearming helis. The plan is that instead of the helis being fully armed at the start, there is an ammo truck at the spawn with exactly the same amount of missiles in it, like the helis would originally have. That way, the teams have to wage if they spend some time to arm the choppers or bring their troops to the front-line right at the beginning and seize a town.
The problem is that when I remove the ammo from the choppers, I am not able to rearm at the ammo truck. If I leave but one missile in each heli, I can hover above the ammo truck and rearm like usual. Is there a known bug, which only allows to rearm if you had at least a few rounds left at mapstart?
This is kinda frustrating, as I want that the helis are completly winchester at the mission start. A single missile left might still be enough to down the enemy heli, while it lands to disembark troopers (parachutes are disabled via script). Has anyone an (easy) solution or workaround, so I can still manage to rearm at the ammo truck later on during the mission, but have emtpy missile racks for the helis at mission start?
Anyone? :-\