Sure. I've taken these from the official command reference 1.85. If you need any further explination on them, just ask m'kay
With this one you set how brave the soldier / group isunit allowFleeing courage
Operand types:
unit: Object or Group
courage: Number
Type of returned value:
Nothing
Description:
Set group courage. The less courage, the sooner will group start fleeing. 0 means maximum courage, 1 means always fleeing.
Example:
soldierOne allowFleeing 0
With this one you detect if the soldier / group is fleeingfleeing unit
Operand types:
unit: Object
Type of returned value:
Boolean
Description:
Check if unit is fleeing. Dead or empty unit returns false.
Example:
fleeing eastReconGroup