Righto, the intro is great. Apart from a few minor details
1. The AI driving for when the bank robbers drive away is abysmal, they keep driving on and off the road.
2. Why do the bank robbers blow themselfs up if they had just robbed a bank and risked thier lifes?
3. When the intro is loading it says Bank Robbery gone bad, how has it gone band? The bank robbery was gonna b bad ne way!! And the robbers did it successfully, the police failed in foiling the bank robbery so change it to something like 'Bank Robbery Intercept Plan gone wrong'
The Mission-this aint final scince I aint completed it yet
Right. Down onto the mission. Once again I love the weapons loadout. There are too many enemys delete some and replace them with the option of the BMP for backup, as I found that really useful last time. I often wasn't sure whether or not an enemy I had shot at had been killed, so this may take about 10 mins but would b worth it. Make some triggers for all the bad guys e.g
not (alive man1) On Activation: player sidechat "Tango down"
Then you would know when the enemy has been killed do this for all of the baddies, you can script it so you get a random message, if u need help IM me, do this for your team as well, so you know when your men have died. Add in a sound affect as well, so you hear 'Man Down!!! Man Down!!' or a guy screaming for a medic, this would make it alot more realistic. That sniper in the church gets me everytime, make his skill lower, cos Im just gonna get an RPG and blow the fu** outta that tower. Thats all I managed to do, I'll come back when I've done it all. Its alot harder than last time