OK.
My problem SOUNDS fairly simple - but still - have tried several "solutions" which SHOULD but havent worked...!
Here is the problem in it's entirety:
During this mission your character (Player) has to capture an enemy spy. When your reach within a certain distance of him and you aren't in a vehicle - an external script triggers and you capture him.
The spy becomes unarmed and a member of your group.
The problem is - I want a small cutscene to be linked with the "CAPTURE" like at the end of the Red Hammer campaign when you capture those officers. Except - I want the player to perform certain actions (Ie. "Strokegun" on the spy).
Now I've tried "DisableUserInput" to try and get the player unit to move and attack, but this hasnt worked.
Instead - I've resorted to using a "Stand in" who teleports from a remote location to the player's position to attack the spy. THIS part of the plan works, and the camera targets him for the duration of the cutscene, then cuts back to the player (First person).
However - THE ACTUAL PROBLEM is that the "stand in" actor unit who teleports in won't move or attack the spy unit.
In fact - he just stands there in combat stance and looks like a lemon.
Please help!!!
This is the only thing I need to sort before I can release the mission for Beta testing!!!
In hope, :-\
Dan ;D