Speaking of Bremmer does any one know the status of v2.00 of his AI upgrade
Hello :wave:
The v1.1 version of the script was actually finished a long time ago, but I have been really busy and hadn't had the chance to fully beta-test and add the finishing touches yet (sample missions etc).
In the last couple of weeks I've started tinkering again and am now happy that the code is sound (some new scripting features that appeared while I was writing the script could make the code a lot neater, but I don't really want to change things now that they work OK).
The new script should be easier to use and contains a few new features and improvements. Most importantly groups can now independantly choose to advance or retreat from an enemy, seek cover, or split up into two or three smaller groups and try to outflank the opposition dependant upon the percieved enemy strenght and the ai groups morale. I'm not going to pretend that it makes them more worthy adversaries, but it does add an element of randomness to combat.
I expect to submit it to the depo sometime next week.
Thanks for the interest.
[edit]
in Bremmer's script there are random sounds and when you know English or Russian a bit it's ....well ....funny
Yeah, I know! I was restricted to the sound files integral to OFP, and there not the greatest selection of battlefield cries. Using custom sounds would require a seperate description.ext and sound folder, and I wanted to keep the script as a single item that was simple to drop into any mission. If anyone is interested in creating custom sound files (both english and russian) then please IM me - its something I would like as well.
Unfortunately my Aberdonian acent doesn't fit very well with the US/USSR background ;D [/edit]