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Author Topic: Mini Grenades  (Read 4889 times)

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DeadMeatXM2

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Re:Mini Grenades
« Reply #15 on: 11 Sep 2002, 00:11:00 »
I agree, my example was of a typical squad, but the ammo loadouts are based on the individuals personal chioce and the mission plan.

For example the extra ammo would be ditched in favour of explosives if the mission was to destroy a target. And extra ammo would be carried if there was high probability of contacts with multiple enemy infantry forces.

Things like radio and batteries, medikits etc are shared between the specialists and the rest of the squad - this is in case the specialist steps on a landmine or is blown to bits (gorey but true) not all the kit goes up with him.

It would be a shame, but the ammo spaces are probably hardcoded, and could only be changed in a patch by bis. :(

The idea of a removeable bergen would solve this problem to a certain extent, and would probably be the best we will get.

PunkerSXDX

  • Guest
Re:Mini Grenades
« Reply #16 on: 11 Sep 2002, 02:49:41 »
what I ment was to adjust the config of the grenade, and set it so one slot rather than meaning 1 grenade, would mean, 2 or 3 like with a Rifle, it says up top      M16     30:3
so I'm thinkin why not make, the handgrenades, work like that?

Ferret Fangs

  • Guest
Re:Mini Grenades
« Reply #17 on: 11 Sep 2002, 08:34:30 »
I've been thinking about a possible solution to this matter as it has been a pet peeve of mine as well.
How about modifying a unit to carry a new weapon such as an invisible M203, that fires a very low yield/velocity grenade, such as how the Lost Brothers modeled their OICW mod.
The weapon could carry six to eight "mini grenades" in a clip.
This would allow the other slots to carry additional magazines.    
What say the rest of you?

SimonRussi

  • Guest
Re:Mini Grenades
« Reply #18 on: 11 Sep 2002, 12:35:30 »
How much equipment a SAS carries? when i was a SAS member ( ;D)i used to carry:

10 29rds magazines (they put 29rds instead of 30 so the spring push more) for who had M16+M203
many M203 grenade (don't remember how many)
2 LAWs each (you know real LAWs are disposable and cannot be recharged)
6-8 HandGrenades each
i think 4 100rds boxes for who had Minimis MG
A truck of PE4 explosives with hundreds of detonators
all ammunitions were in tested magazines, not in boxes...

Actually, of course i'm not a SAS and never been, but i read Bravo Two Zero by Andy McNab... you all should read it (and Immediate Action too) cause i learnt many things on mission creating in those books...

Offline @cero

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  • Yeah! Get some!!
Re:Mini Grenades
« Reply #19 on: 11 Sep 2002, 22:44:38 »
I've been thinking about a possible solution to this matter as it has been a pet peeve of mine as well.
How about modifying a unit to carry a new weapon such as an invisible M203, that fires a very low yield/velocity grenade, such as how the Lost Brothers modeled their OICW mod.
The weapon could carry six to eight "mini grenades" in a clip.
This would allow the other slots to carry additional magazines.    
What say the rest of you?
Actually, I didn't thought about that before, but you'r right there, you get a few grenades in the OICW so it should be a way to do it like we would like to. Good thinking Ferret Fangs.
Later all.
@CERO.
SCREWBY!!!

DrMeatballs

  • Guest
Re:Mini Grenades
« Reply #20 on: 12 Sep 2002, 01:26:33 »
The tiawanese mod managed to get 3 rounds into the mag for each of thier grenade launchers so it can be done for launchers but i'm not shure if it could done for hand grenades(maybe you could slot them into the handgun spaces? that would give you another couple or you could use the WW2 weapons way of doing things and make all the guns ammo part of the gun or soemthing so you have all your spaces open but then again that probably wouldn't work for ARs).