Damn, damn, damn ...
GW is now in a state where it is fairly useable and fun to play, BUT, the whole point of this was to have an opponent for CE2, unfortunately with both of these multi-script (GW has 22 scripts and is still unfinished) projects running at the same time it becomes unplayably slow
What i don't understand is that it runs fine at first, but gets slower and slower as time goes on, i thought it would be fine as units die there is less demand on CPU but no
I am now officialy depressed !
I may have to do my own, simple Command Engine, not half as sophisticated as CE2 but much less costly ...
Before i do that, though, i'm going to see what scripts or parts of scripts i can turn into functions, there are a few opportunities there, like the script that sees who has died and other such simply and quickly-executing tasks.
I'm really pissed off, i was going to post a simple mission this afternoon coz i'm quite pleased with what i've done ...
I must admit i've written the code 'fully expanded', ie; i use 'if ... then' instead of '? :' and suchlike, which must slow it as it's all interpreted ... gee i dunno !
Bollocks