HelloHere are some questions and information:
1st Question: How do i put a picture in OFP, i know i need to name the picture and put it in the same folder of the mission also have a sqs file that says ________ ?
Information: For the next question here is the background of it.
Blackhawk lifs up from the ground with a full load of men. One of the men is named g1 (his a bad guy). The camera view goes from the sea > chopper > flag > soldier (z1) > soldier (z1) > chopper.
After the last chopper view i want the screen to fade black then pop up with (g1) in view, {the camera view needs to be stationary in front of (g1) while he smiles and says something}
2nc Question: How to make a camera stationary in front of an object, while the object is moving?
I also have a problem with the views,
3rd Question: How do i just have a pop up camera go to another person without the camera looking like it is following the last object to the next.
Ex:
titlecut ["","BLACK IN",10]
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
_cam camsettarget CW3
_cam camsetrelpos [-2,8,-2]
_cam camcommit 4
~2
[]exec "1text.sqs"
_cam camsetrelpos [-2,8,-2]
_cam camcommit 4
@camcommitted _cam
~10
_cam camsettarget vlajka
_cam camsetrelpos [6,1,1]
_cam camcommit 10
@camcommitted _cam
~2
z1 addweapon "Binocular"
z1 playMove "FXInKneel"
z1 playmove "StandToBinocStand"
~5
cutrsc ["binocular","PLAIN DOWN",0]
_cam camsettarget CW3
_cam CamSetFOV 0.05
_cam camCommit 0
~3.6
cutrsc ["default","PLAIN DOWN",0]
z1 playmove "BinocStandToStand"
z1 removeWeapon "Binocular"
_cam camsettarget z1
_cam camsetrelpos [2,3,2]
_cam camcommit 1
@camcommitted _cam
~4
_cam camsettarget z1
_cam camsetrelpos [2,5,2]
_cam camcommit 1
@camcommitted _cam
z1 playMove "FXFromKneel"
~3
z1 switchMove "Null"
_cam camsettarget CW3
_cam camsetrelpos [-1,5,1]
_cam camcommit 10
@camcommitted _cam
~3
titlecut ["","BLACK IN",20]
_cam camsettarget gl3
_cam camsetrelpos [0,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [5,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [10,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [15,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [20,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [25,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [30,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [35,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [40,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [45,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [50,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [55,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [60,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [65,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [70,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [75,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [80,50,0]
_cam camcommit 1
@camcommitted _cam
~0
titlecut ["","BLACK IN",10]
1 fadeMusic 0
_cam cameraeffect ["terminate", "back"]
camdestroy _cam
exit
All of this is merged in, the camera keeps going, doesn' stop then pop up somewhere else.