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Offline OFPWiZard

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Camera Command
« on: 04 Apr 2003, 06:24:04 »
Hello

I made a camera script... for an intro.

I want to have the command in the script that would make the camera in front of a person's head and stay there for awhile.

Like the camera is in front of there, not moving just looking at his face.  *But the person is moving*

Please help

bmgarcangel

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Re:Camera Command
« Reply #1 on: 04 Apr 2003, 06:34:45 »
There are actions out there that make it show that the soldier won't move around.  I don't remember what the one is but if you make him careless and make it show that there isn't that much activity all at once or make him so he is blind or has no skill then he might not move around to much

Offline macguba

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Re:Camera Command
« Reply #2 on: 04 Apr 2003, 09:22:54 »
doStop might help.   Or disableAi, but I have a feeling you can't enable it again so he will just stand there for ever.
Plenty of reviewed ArmA missions for you to play

Offline OFPWiZard

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Re:Camera Command
« Reply #3 on: 04 Apr 2003, 17:41:09 »
Hello

Here are some questions and information:
1st Question:  How do i put a picture in OFP, i know i need to name the picture and put it in the same folder of the mission also have a sqs file that says ________ ?

Information:  For the next question here is the background of it.
Blackhawk lifs up from the ground with a full load of men.  One of the men is named g1 (his a bad guy).  The camera view goes from the sea > chopper > flag > soldier (z1) > soldier (z1) > chopper.
After the last chopper view i want the screen to fade black then pop up with (g1) in view, {the camera view needs to be stationary in front of (g1) while he smiles and says something}

2nc Question:  How to make a camera stationary in front of an object, while the object is moving?

I also have a problem with the views,
3rd Question:  How do i just have a pop up camera go to another person without the camera looking like it is following the last object to the next.

Ex:

Quote
titlecut ["","BLACK IN",10]
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
_cam camsettarget CW3
_cam camsetrelpos [-2,8,-2]
_cam camcommit 4
~2
[]exec "1text.sqs"
_cam camsetrelpos [-2,8,-2]
_cam camcommit 4
@camcommitted _cam
~10
_cam camsettarget vlajka
_cam camsetrelpos [6,1,1]
_cam camcommit 10
@camcommitted _cam
~2
z1 addweapon "Binocular"
z1 playMove "FXInKneel"
z1 playmove "StandToBinocStand"
~5
cutrsc ["binocular","PLAIN DOWN",0]
_cam camsettarget CW3
_cam CamSetFOV 0.05
_cam camCommit 0
~3.6
cutrsc ["default","PLAIN DOWN",0]
z1 playmove "BinocStandToStand"
z1 removeWeapon "Binocular"
_cam camsettarget z1
_cam camsetrelpos [2,3,2]
_cam camcommit 1
@camcommitted _cam
~4
_cam camsettarget z1
_cam camsetrelpos [2,5,2]
_cam camcommit 1
@camcommitted _cam
z1 playMove "FXFromKneel"
~3
z1 switchMove "Null"
_cam camsettarget CW3
_cam camsetrelpos [-1,5,1]
_cam camcommit 10
@camcommitted _cam
~3
titlecut ["","BLACK IN",20]
_cam camsettarget gl3
_cam camsetrelpos [0,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [5,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [10,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [15,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [20,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [25,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [30,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [35,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [40,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [45,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [50,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [55,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [60,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [65,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [70,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [75,50,0]
_cam camcommit 1
@camcommitted _cam
~0
_cam camsettarget gl3
_cam camsetrelpos [80,50,0]
_cam camcommit 1
@camcommitted _cam
~0
titlecut ["","BLACK IN",10]
1 fadeMusic 0
_cam cameraeffect ["terminate", "back"]
camdestroy _cam
exit

All of this is merged in, the camera keeps going, doesn' stop then pop up somewhere else.
« Last Edit: 04 Apr 2003, 18:12:52 by OFPWiZard »