Home   Help Search Login Register  

Author Topic: Need adv. info on inserting res buildings  (Read 4273 times)

0 Members and 1 Guest are viewing this topic.

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Need adv. info on inserting res buildings
« Reply #30 on: 04 Apr 2003, 21:00:25 »
Not sure what you mean by prefixes.

All other files in these folders are texture files (.paa and .pac)

The filenames for the objects are the exact file names, for example:

leseni2x.p3d

This is the file name for one of the scaffold objects.
I imagine it would be referenced by just using:

leseni2x

But you say it doesn't work.

Sorry I am unable to help more.

Planck
I know a little about a lot, and a lot about a little.

hurlothrumbo

  • Guest
Re:Need adv. info on inserting res buildings
« Reply #31 on: 05 Apr 2003, 15:04:31 »
Right, sorry.  
What I mean by prefixes and my blathering about name to create objects and stuff is

The title given to the object to create it in the editor.

For example, a west jeep is just 'jeep.'  I see where you are coming from with the filenames but they don't work like that, for some reason to create the scaffolding leseni2x you have to use 'houseleseni2x.'  And some have to be 'reshousewhatever.'

I'm not really bothered now cos I got the scaffolding I wanted but armstrong still needs the trees and nobody seems to now the name format for them (because of this prefix thing.)  
thanks