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Author Topic: Crew skins  (Read 2125 times)

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Agent Fire

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Re:Crew skins
« Reply #15 on: 31 Mar 2003, 20:38:58 »
by the way I'm gettin ur map :thumbsup:

Agent Fire

  • Guest
Re:Crew skins
« Reply #16 on: 31 Mar 2003, 20:43:25 »
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooo*breath*oooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooo*breath*oooooooooooooooo:oKILLME
NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWW:gunman:!!!!!!!!!!!!!!!!!

I have cold war crisis only! Me no have that version! 1.46 maximum at the moment! NNNNN
NNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
....................................
« Last Edit: 31 Mar 2003, 20:49:38 by Agent Fire »

Agent Fire

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Re:Crew skins
« Reply #17 on: 31 Mar 2003, 20:48:48 »
P.S. is there an AssignAsGunner and AssignAsCommander command?

Offline Artak

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Re:Crew skins
« Reply #18 on: 31 Mar 2003, 21:45:55 »
Yes, there is.

There's also a AssignAsCargo command

These and a whole lot more with exact syntax you can find out by downloading the official command reference from here
http://www.ofpec.com/editors/browse.php?category=1_5&start=25
Not all is lost.

Agent Fire

  • Guest
Re:Crew skins
« Reply #19 on: 31 Mar 2003, 22:32:32 »
Thanks - everyone was talking about this thing, but I didn't know where to get it. :cheers:

Agent Fire

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Re:Crew skins
« Reply #20 on: 31 Mar 2003, 22:40:44 »
Anyway, back to the original question. Any ideas?

Offline macguba

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Re:Crew skins
« Reply #21 on: 31 Mar 2003, 23:34:44 »
In that mission I have a three squads.    There are three vehicles, a UAZ and two trucks.    One squad goes in the back of each truck.   The third squad provides the drivers for all three vehicles and a couple of spare loons in the back of the UAZ.    

Everybody has moveInCargo or moveInDriver commands in their init lines.   (Except the infantry loons, I used a forEach in the leaders' fields)   Then there are some move and get out waypoints.   That's it.

Try it and see if it works for you.   It should.     assign and unassign will help if you run into problems.

And Artak is right (no change there), always check the official and Unofficial command references, the are essential reading.
Plenty of reviewed ArmA missions for you to play

Agent Fire

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Re:Crew skins
« Reply #22 on: 01 Apr 2003, 17:05:44 »
Should I send you the mission so far? Then you can un-PBO it and look at it.

Offline macguba

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Re:Crew skins
« Reply #23 on: 01 Apr 2003, 17:53:38 »
lol, no, please don't.

First of all because I won't get round to looking at it (I owe two people beta tests as it is)

Second of all you should always post things so that everybody can see.

Third of all you haven't fully tried my suggestion yet.  Have a good go at it and see if you can make it work.    If you can't, come back with a full report on what you did and what went wrong and we'll see what we can do.

And fourth of all, I have enough trouble making my own missions work without taking on other people's  ;)
Plenty of reviewed ArmA missions for you to play

Agent Fire

  • Guest
Re:Crew skins
« Reply #24 on: 01 Apr 2003, 17:56:40 »
Affirmative

Agent Fire

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Re:Crew skins
« Reply #25 on: 02 Apr 2003, 21:08:03 »
What commands are there that place a unit in a group or make a unit follow another? I might use them to put the drivers into the same group after the mission starts, rather than them starting in them.

Offline Artak

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Re:Crew skins
« Reply #26 on: 02 Apr 2003, 21:46:27 »
[unitname,unitname,unitname,...] join yourgroup

[unitname,unitname,unitname,...] being an array of units you want to join to the group and
yourgroup being the groupname in which you want them to join

to get a groupname you should for example put
yourgroup = group this
into the leader unit's init field.

That's the way you join units to groups.


If you want them to just follow a group without joining it you can attach a move waypoint by selecting waypoints, selecting the units and then double clicking right on top of the leader unit of the group which you want to be followed.


Or if you'r familiar with scripting you might want to make a script with something like this

#loop
(leader mygroup) move getpos (leader theothergroup)
~20
goto "loop"
Not all is lost.