Hey again.
There is a thing you can put in the init field of the soldier to make him not change weapons, I can't remember it but if you look in the official command reference it will tell you there.
But if I do that, then they won't use their grenades. :-\
In reply to the satchel charges, the way to get them to lay satchel charges is to put in a trigger unitname fire[''Put'', ''Pipebomb''] and have it activated by your side ie west or east or res
I meant that the addon I made, which is a modified Pipebomb, turns into a regular Satchel Charge when I lay it then Deactivate it.
This isn't much of a problem, since I hardly ever Deactivate them, but I'd like to get it fixed if possible.
marines question - yup, they now have handguns
hey, where can I download it? I thought v1.75 had it fixed, but it didn't.